Monday, 8 October 2012

Chaos 6th Edition Codex review

So my first codex book of 6th edition has arrived.  As I have five armies in 40k, this is the first of hopefully five new books in the next couple of years.

My plan is to review as a contrast to the 4th edition book, as well as looking at the units in the context of the game.  This page will be a holding page with links to each of the sections as they get written, but some of my first thoughts are included below from a quick flick through the book.  I will be starting on HQs.

First of all, let me say the new hardback book is very nice to look at.  Perhaps a little pricey but you can see that this increased cost has been spent on making it considerably more durable and it is full colour.

On the face of it the new book doesn't seem to have any real powerhouse units.  A lot of the codex has had units shifted around, with cult troops moved away from troops and into elites.  This however can be played around with, depending on what HQs you pick.

Existing chaos players will probably have to alter some models.  The changes made to terminators equipment is very annoying.  I will need to rip arms off nearly all of my terminator models to make them legal.

Thousand Sons Sorcerers do not get access to Divination discipline which is not right.  Both Magnus and Ahriman display clear divination in the background of the Thousand Sons legion, as well as in every piece of Heresy writing, yet it is not available here!  Even if the majority of sorcerers didn't have this, Ahriman should have had it.

Noise marines have gone from totally useless to a lot better. Sonic blasters are now worth it vs GEQs and Blastmasters are lethal to marines because both weapons have ignore cover special rule now.  Good news for me with my largely Emperors Children based chaos army.

A lot of the units which were poor before, such as spawn, dreadnoughts and bikers have had an overhaul as well, you may well see considerably more of these in lists.

Codex review pages:

Part 1: Marks and Icons
Part 2: Special Characters Part 1

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