So this is my first class specific review on Destiny. My main character for the majority of the game, the warlock is the balanced class in my experience.
The warlock currently comes in two flavours. Voidwalker and Sunsinger.
When you start the game, until you get a character to level 15, you can only use a Voidwalker.
Voidwalker
Pros: This is a strong solo class with some decent grenades in Axion bolts and vortex grenades, and its super is absolutely lethal with a lot more customisation to it than other classes supers. I personally prefer having huge blasts with vortex so it remains in play for a lot longer, but others prefer lance which fires it straight forwards or shatter which gives you three smaller blasts. A strong choice in pvp where the big blasts can wipe out entire teams of enemies. As a warlock, your grenades don't harm you, so you can throw them around without too much worry.
Cons: In terms of defence, and overall game play, this class just seems lacking compared to the Sunsinger. With no ability to get an overshield, you can get healing via energy drain, but it doesn't seem very practical in the higher end missions. Like all of the initial classes, this class doesn't really contribute a great deal to team play in the nightfall or raids so you rarely see them at the top level.
Sunsinger
Pros: This class is all about two things. Being able to self ressurect and control choke points with grenades. The super allows you to chuck a bucket load of grenades in a short period of time which can be really handy. Coming back to life helps no end with the raids, and nightfalls where dying is often fatal. This class is an insurance policy to ensure you complete the harder missions.
Cons: The super lacks punch. In pvp you need to use tactics to make the most of this class, but it is considerably easier to switch out to Void walker. In lower end missions where you are a couple of levels or higher than the mission, or on general patrols, then this class just feels lacking compared to the Voidwalker. There are a lot less combinations available to max out a particular build style compared to Voidwalkers too. Essentially you pick one of the three (all pretty good) grenades, and ensure you can resurect. The rest doesn't really do much to determine your play style compared to the quite drastic changes that the Voidwalker can do with his.
Conclusion
For me, it is all about the Sunsinger. Actually completing missions is more important to me than being the main man in damage dealing. The Sunsinger trades the ability to do a huge explosion for being better balanced overall. The voidwalker however is a very fun class to play and would suit someone who is more aggressively minded in their play style and assuming the other players in their party can cover the lack of a Sunsinger then it is good to go. In overall terms, both of the Warlock classes seem to be fairly similar. Certainly closer together than the two Titans and Hunters appear to be.
Showing posts with label Destiny. Show all posts
Showing posts with label Destiny. Show all posts
Wednesday, 1 April 2015
Saturday, 28 March 2015
Destiny - Why is it so addictive
So I have been mostly playing Destiny, for the last two or so months. While I am not as experienced as some players, I do have two level 32s and a 31 who just needs some shards to reach level 32, ive completed Crota hard raid and every week I do three nightfalls, three raids and three weeklies.
So it is safe to say I have reached the end game. Well until House of Wolves comes out later this year and ruins all my hard work so far!
By all rights, I should hate this game. I dislike first person shooters, I despise first person shooters with death matches and I especially loathe people camping and shooting you with a sniper rifles from the other side of the map.
However I don't. The key to this is the co-op mode. Being able to play through the entire game with my friends is why I keep going back.
Actually playing the game has, in my eyes, several key stages.
Levels 1-20 - The training stage. You play through the story, either alone or in a party. In the grand scheme of things you are quite limited to what you can do, because you have only one sub class up to level 15 and gear is somewhat random. You can (and should) actively do bounties at this stage as they give up a lot of exp compared to doing missions. If you can stay ahead of the curve (1-2 levels above the recommended) then soloing is easy enough. If you are in a party you can do most missions under levelled.
Levels 20-28 - The quest for legendary gear. You are looking for your entry level legendary gear and some exotics. At this stage grab whatever armour exotics you can from Xur when he turns up if it is your class specific as that will help considerably with your level. I was stuck at 26 for several weeks because I didn't understand how to progress. The best way to get out of the slump here is to save up vanguard marks and just buy your armour. Drops are very random and the key to getting better gear is to be able to compete in the higher level events.
Levels 29-32 - The end game. At this stage you can compete in the top end events. Raids, Nightfalls, 9 coin weeklies all should be competed in. This give you the best rewards in the game, but you may find yourself casting off gear you only bought a few days/weeks ago to get you to this stage.
Throughout the game you can play pvp in various flavours as well. The key is that there is always something to occupy your time with and a change to a different type of gaming.
At the moment I am trying to get better spec raid gear for my hunter so I can level it up to 32. My Warlock is more or less complete and my Titan is done as much as I care to do on it.
So it is safe to say I have reached the end game. Well until House of Wolves comes out later this year and ruins all my hard work so far!
By all rights, I should hate this game. I dislike first person shooters, I despise first person shooters with death matches and I especially loathe people camping and shooting you with a sniper rifles from the other side of the map.
However I don't. The key to this is the co-op mode. Being able to play through the entire game with my friends is why I keep going back.
Actually playing the game has, in my eyes, several key stages.
Levels 1-20 - The training stage. You play through the story, either alone or in a party. In the grand scheme of things you are quite limited to what you can do, because you have only one sub class up to level 15 and gear is somewhat random. You can (and should) actively do bounties at this stage as they give up a lot of exp compared to doing missions. If you can stay ahead of the curve (1-2 levels above the recommended) then soloing is easy enough. If you are in a party you can do most missions under levelled.
Levels 20-28 - The quest for legendary gear. You are looking for your entry level legendary gear and some exotics. At this stage grab whatever armour exotics you can from Xur when he turns up if it is your class specific as that will help considerably with your level. I was stuck at 26 for several weeks because I didn't understand how to progress. The best way to get out of the slump here is to save up vanguard marks and just buy your armour. Drops are very random and the key to getting better gear is to be able to compete in the higher level events.
Levels 29-32 - The end game. At this stage you can compete in the top end events. Raids, Nightfalls, 9 coin weeklies all should be competed in. This give you the best rewards in the game, but you may find yourself casting off gear you only bought a few days/weeks ago to get you to this stage.
Throughout the game you can play pvp in various flavours as well. The key is that there is always something to occupy your time with and a change to a different type of gaming.
At the moment I am trying to get better spec raid gear for my hunter so I can level it up to 32. My Warlock is more or less complete and my Titan is done as much as I care to do on it.
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