Sunday, 14 April 2013

Tau 6th Edition Troops Review, aka Firewarriors, Firewarriors, Firewarriors

This is a really really straight forwards review.  Lets start with this.  Tau Firewarriors are probably the best troops choice in the entire game.  You can probably ignore Kroot entirely, since they are no longer a combat unit.

Let me explain my thoughts.  Tau firewarriors went down in points to less than ten points each, the same points as Daemonettes, Plaguebearers and Pink Horrors.

For the low, low cost of 99 points, you can get 11 Fire warriors.  If they shoot at 7 Dark Angel tactical marines, which come to 98 points, in a book also written by the same author, then you can see what I mean.

11 Firewarriors at long range kill 2.39 Tacticals.  In rapid fire range they kill 4.79.  This is the equivelent of 33.46 points killed at long range and 67.06 points killed at short range.

The 7 Dark Angels only kill 1.57 Fire Warriors at long range, and 3.14 at long range.  In terms of points killed, at long range Dark Angels kill 14.13 points and at short range 28.26 points.

So yeah.  They are 2.37 times more points efficient at killing the cheapest marines, than the marines are at killing them back.

Saturday, 13 April 2013

Painting Slaanesh Daemons

I have over the years really struggled with painting Daemons of Slaanesh.  I was never happy with them being flesh coloured and I admit I am not a good enough painter to paint them in the grey colour scheme that GW uses on its official models.

So instead I decided to take a different approach and go for a much darker theme.  In the past my Slaanesh units have been very bright such as the very bright and poorly painted chariot I did around six years ago which can be found towards the bottom of this article, along with the new and improved scheme.

 So while painting up my 40k Daemon army, I decided to go with something a little different.  A darker, more serious theme, while still maintaining the key Slaanesh colours to embrace the fact that this is my favourite Chaos god, and I really wanted to do it justice.  Khorne, Nurgle and Tzeench schemes are simple, quick and easy to pull off.

This new Slaanesh one is quite time consuming, as it involved several layers of washes to add highlights which you have to wait to dry.  I am not a pro painter by any stretch, but I do like my models to at least look passable!

Step 1.

Spray the models White.  I used GW white undercoat spray, but really any will do.

Step 2.

Paint the whole model Slaanesh Grey.  It is actually a purple colour when it dries.  Very strange naming convention really.

Step 3.

Paint all the spines in Dheneb stone, or some other bone colour.  I still have the old foundation colour so that is what I used.  I painted the horns this colour as well.

Step 4.

Give the flesh areas a Purple wash.  I used Leviathan Purple.  I then used Nuln oil on the black areas, giving the claws two separate coats.  You need to leave an hour to two hours for the washes to dry.

Step 5.

Paint the details.  I painted the eyes white and tongues pink on the Fiends.  I used the same purple wash on the tongue.  On the Keeper of Secrets I painted the eyes red and the Sword bronze before giving it a black wash.

Step 6.

Once the model is dry it is time to base it. I use a fairly time intensive process for this. If you have a better method please do use that instead. I first coat the base in Calthan brown. I then dip this in slate for model railways which I purchased from my local modelling shop. This is then left to dry for two hours. I am sure you can leave it less time, but I like this to be totally dry for the next stage.

Step 7.

After it is totally dry I then apply a watered down layer of PVA glue over the whole base. Allow all the excess glue and water to drain off. This should be left an hour to partially dry before the next stage. The reason I do this is because in the past I have had bad experiences of the basing coming off models.

Step 8.

The final stage, apply small amounts of static grass to the base. I find this is best to apply once the glue is partially dry so that the grass doesn’t move around too much. I then left this overnight, as the PVA takes around eight hours to totally dry.


Carnival Chariot photo Fotos003.jpg

 photo DSCN0016_zpsab454a9e.jpg
 photo S7300457.jpg

Friday, 12 April 2013

Now for something a little different

On my adventures through the internet, I see a lot of 40k related things.  Most of it is bad, some of it good and just occasionally a real gem appears.

This could quite easily be one of those gems;

The Trails of Draigo. Safe for Work version
The Trails of Draigo. Not Safe for Work version

Wednesday, 10 April 2013

Beating Tau in 6th edition

So the Tau are amongst us.  Unparralled access to s5 guns, very long range shooting and solid vehicles. They can also combine fire to shoot at your charging troops.  So what should you do?

The best bet is to look to allies as many armies, especially assault based ones like Tyranids, Daemons and Orks lack shooting and have poor armour saves.

The best things to use against Tau, come unsurprisingly, from Imperial Guard IMO.

Add any of these to your army;

Griffon Heavy Mortar [accurate s6 ap4 large templates dirt cheap? Yes please]
Collossus Siege Mortar [overkill perhaps, but good in all comers lists]
Leman Russ Eradicator [this is brilliant vs tau]
Manticore
Death Strike
Helhound, basic varient
Sentinels with heavy flamers

All these are either Ordinance, Barrage, Ignore cover, or a combination of those three rules.