Wow its been a long time since I last updated this page. I have been playing 40k but have been so busy with work that I have not felt like writing much in my evenings.
There have been a lot of arguments on the Internet of late about how badly done to Chaos space marines are. As someone who has had an army of them since 2nd edition, I personally have issues with how they play, vs the fluff that I want them to play like.
I don't doubt there are a handful of strong units in the book, probably enough to field an army capable of beating quite a few armies out there, but the majority of units are made redundant by better units in the same slots and/or over priced
The crux of the issue is that Chaos space marines really represent Naughty, Spikey loyalists rather than the Legions that many chaos players, especially those from the older editions, want to play as.
There is of course a very simple solution . Make a Chaos renegade codex representing what a regular warband of new renegades has access to and what they lose by becoming a traitor. I would do something like limit the amount of high tech gear they could have, but give them some of the easier to maintain stuff from the vaults. This could even be a supplement to the loyalist codex, complete with keeping your chapter trait. This would replace the existing codex.
Then make a true legion codex with all the cool stuff from the heresy. Make chaos marine scary. Basic ones should have stats of chosen. Price them as an elite hard hitting force. This would be a stand alone new codex.
I would even go so far as to say traitor guard should have their own codex. It could be very similar to the existing Astra Militatum book, but again swap out some of the tech for some of the older kit. Model wise they could use all the same models as the guard range. Make them battle brothers to the chaos faction.
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