Wednesday 25 July 2012

Relative powers of different abilities

So far I have not had time to work out and write down the various other power weapon statistics against other common enemy types.  This post is kind of related, so bear with me.

Rending used to be the poor relative of having a power weapon.  It only used to ignore armour saves on a 6.  However with the changes made to power weapons and rending remaining the same, it has actually improved rending, relative to the other weapons.  Essentially, rending stood still, while power weapons took steps backwards.

The same goes for Monstrous creatures, their attacks still ignore armour save, and what is more, they now have a special attack they can use if they really want to against armour.  You probably won't ever need to use it, unless assaulting Monoliths and Landraiders, but its nice to have for free!

I am not convinced fleet is as good as it used to be, and it was never brilliant before.  A lot of eldar troops have this ability but are not close combat equipped.  Those troops who are close combat equipped could run d6 and charge 6 in the past, now it is looking like they will be statistically worse than the average of 10.5 the 5th edition run+charge brought.


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