Friday 21 June 2013

Eldar codex review: Swooping Hawks

Now I have to say, at first read, I was fairly disappointed by Swooping Hawks.  They didn't seem all that good.

The reality is blindingly different.

For a cost of three points more than a Dire Avenger you trade in your Avenger catapult for an assault 3 Lasgun.  While this is not massively impressive, the numbers back this up as being as effective against anything up to toughness four as a storm bolter, and better if their armour saves are worse than power armour.

The unit arrives by deep strike and does not scatter.  It throws a grenade with the same stats as a plasma missile with either a small or large blast depending on squad size.

It can also skyleap as before, allowing it to do this multiple times per battle.

Hawks also have haywire grenades and plasma grenades, meaning they can assault dreadnoughts better than any other unit in the eldar book.  While plasma grenades are not great, they are better to have than not.

I am unsure just how useful the Exarch will be to the squad, but he can add some harrassment value if he has one of the two upgraded guns.  One makes the three shot gun s5 and the other gives it blind.

As with other eldar units, you gain increased speed with battle focus allowing this unit to dance about at extreme ranges if needs be, and the wings along with skyleap allow full redeployment of the unit to where it is needed.

A very flexible unit in a codex full of units which only do one thing well.  I think Swooping Hawks have gone from a terrible unit in 4th edition to a top unit in 6th.  Their only real competition comes from Warp Spiders who do a similar thing, and will be reviewed by me another day.

For anyone following my blog, you will notice a trend that the Eldar are appearing to be better and better as I get better understanding on just how they work.

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