Monday 17 June 2013

Xwing Miniatures game rules confusion

One of the problems with being a long time GW player, over eighteen years and counting, is that certain rules become ingrained into your mind as being true, regardless of what game you are playing.

One of these, which is applicable pretty much across the board is "you can't reroll a reroll".  It has so long been in GW games of every type that I have played, when I play another game it can take some effort to get my head around it!

The situation came to light yesterday when we were trying to work out what the gunner card did.  It seems that combined with Han Solo you can end up with up to four rerolls if I am reading the cards correctly.

That is Han shoots, then rerolls using his ability if he needs to.  If this fails, the gunner shoots, then Han uses his reroll if needs be.  Three rerolls on one action!

The other issue is what counts as a hit.  Because we were so used to GW games, when a hit or critical hit symbol appeared on the dice we assumed that he couldnt use his reroll because he had hit.  But in reality he hadn't hit until damage is actually inflicted on the enemy ship.

So Han gets to use the Gunner card if the target manages to dodge.  Not bad, not bad at all

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